Node ==== A representation of a node in the game world, inheriting from :class:`~miney.point.Point`. In addition to coordinates, a node has a ``name`` (e.g., ``"default:stone"``) and ``param1`` and ``param2`` attributes, which are used for node-specific data. If a node is a container (like a chest), it provides access to its :class:`~miney.inventory.Inventory` through the ``inventory`` property. .. autoclass:: miney.node.Node :members: .. toctree:: :maxdepth: 1 inventory