Manipulate and get information’s about nodes.

Nodes are defined as dicts in the form

>>> {'param1': 15, 'name': 'air', 'param2': 0, 'x': -158.67400138786, 'y': 3.5000000521541, 'z': -16.144999935403}

The keys “param1” and “param2” are optional storage variables.

class miney.Node(mt: miney.minetest.Minetest)[source]

Manipulate and get information’s about nodes.

Node manipulation is currently tested for up to 25.000 nodes, more optimization will come later

get(position: dict, position2: dict = None, relative: bool = True, offset: dict = None) → Union[dict, list][source]

Get the node at given position. It returns a dict with the node definition. This contains the “x”, “y”, “z”, “param1”, “param2” and “name” keys, where “name” is the node type like “default:dirt”.

If also position2 is given, this function returns a list of dicts with node definitions. This list contains a cuboid of definitions with the diagonal between position and position2.

You can get a list of all available node types with type.

  • position – A dict with x,y,z keys

  • position2 – Another point, to get multiple nodes as a list

  • relative – Return relative or absolute positions

  • offset – A dict with “x”, “y”, “z” keys. All node positions will be added with this values.


The node type on this position

set(nodes: Union[dict, list], name: str = None, offset: dict = None)None[source]

Set a single or multiple nodes at given position to another node type (something like You can get a list of all available nodes with type

A node is defined as a dict with these keys:
  • “x”, “y”, and “z” keys to define the absolute position

  • “name” for a the node type like “default:dirt” (you can also get that from mt.node.type.default.dirt). Dicts without name will be set as “air”

  • some other optional minetest parameters

The nodes parameter can be a single dict with the above parameters or a list of these dicts for bulk spawning.


Set a single node over :

>>> mt.node.set(mt.player[0].nodes, mt.node)
  • nodes – A dict or a list of dicts with node definitions

  • name – a type name like “default:dirt” as string or from type. This overrides

node names defined in the nodes dict :param offset: A dict with “x”, “y”, “z” keys. All node positions will be added with this values.

property type

All available node types in the game, sorted by categories. In the end it just returns the corresponding minetest type string, so mt.node.types.default.dirt returns the string ‘default:dirt’. It’s a nice shortcut in REPL, cause with auto completion you have only pressed 2-4 keys to get to your type.


Directly access a type:

>>> mt.node.type.default.dirt

Iterate over all available types:

>>> for node_type in mt.node.type:
>>>     print(node_type)
... (there should be over 400 different types)
>>> print(len(mt.node.type))

Get a list of all types:

>>> list(mt.node.type)
['default:pine_tree', 'default:dry_grass_5', 'farming:desert_sand_soil', ...

Add 99 dirt to player “IloveDirt“‘s inventory:

>>> mt.player.IloveDirt.inventory.add(mt.node.type.default.dirt, 99)
Return type



TypeIterable object with categories. Look at the examples above for usage.