Inventory
Management of items in an inventory, such as a player’s inventory or a chest.
An Inventory object is not created directly. It is accessed through the inventory property of other objects, like Player or a container Node.
- class miney.Inventory(luanti: Luanti, parent: object)[source]
Inventories are places to store items, like Chests or player inventories.
- add(item: str, amount: int = 1) None[source]
Add an item to an inventory. Possible items can be obtained from
type.- Parameters:
item – item type
amount – item amount
- Returns:
None
- get_list(name: str = 'main') list[str | None][source]
Get the content of an inventory list.
- Parameters:
name – The name of the list to get (e.g., “main”).
- Returns:
A list of item strings. Empty slots are represented by None.